Wednesday, May 11, 2016

Stygimoloch: done!!!!

All done!! Now comes the fun part of testing out all the different rendering options!

Tuesday, May 10, 2016

Stygimoloch: update

The hands are done! The mouth is fixed and improved with a fully sculpted interior! I'm goin' all out!!

Sunday, May 8, 2016

Stygimoloch: Head is close to being done!

Is that a textured tounge and accurate teeth? Why yes! Yes it is! ..... are the teeth too large.... yes.... yes they are... : (

Tuesday, May 3, 2016


 Still messing with the proportions. It's hard amassing reference on an animal that is left mostly to interpretation. 

Thursday, April 28, 2016

Zbrush Project: 6 - Stygimoloch

Well, I've decided on the next project. A member of the Pachycephalasaurus family, the Stygimoloch. 'Why the Stygimoloch' you may ask without slowing on the pronunciation? I really want to do a dino that's rarely ever done. Everyone does T-rexes and incorrectly sized Spielbergian Velociraptors (that are really utah raptors, Velociraptors were actually very small). I wanted something compact, no sauropod stuff. And I really like the detail and spikes of the head! The image above is the z-sphere beginning of the body. I'll do the arms legs, head and neck as separate subtools until I get the pose I want. 

This one wont be as quick as the Headpiece to the staff of Ra. But it shouldn't take nearly as long as the tedious Bird of Prey!

Thursday, April 14, 2016

Headpiece: Rendered in Flamingo NXT 5.0

Damn! Rendering makes my stuff look crazy good!!! Hey, California, can I have a job now?

Wednesday, April 13, 2016

Headpiece: Side one all finished!

Like a good record, I decided to finish the most important side A, before doing all the B side stuff. Not to say the B side isn't important. If you only do side A you'll be digging in the wrong place.